I don't know what this means at all. How can a game be overproduced? It's not music.
I also have no idea what "open enough" means in a game that was never meant to be an "open world" or sandbox game.
I do think that most of the augments are fluff though and that the game doesn't have enough ways to make each playthrough feel genuinely different from the previous (even after just a single playthrough). Is this what you meant?
@ the first thing yeah what do you mean overproduced? Yes they spent 4 years on it so they could get the greatest game possible, but I think what you're referring to as overproduced is simply a comprehensive and deep art design that they spent a shitload of time on whereas a lot of other games don't have nearly the attention to detail they do, as well as a specially composed soundtrack meant to specifically tie into the philosophy/themes/atmosphere of the game. it doesn't feel big budget or overproduced to me, it just feels amazing, cohesive and immersive, something most games don't get right
@ the second thing I can see where you'd say it's not open enough but there again I'd disagree. It's one of the most open games out there aside from truly sandbox games like gta, saints row, bethesda games etc. You can tackle all objectives at any order (such as the example where you can shutdown the antenna in drb turf early and the game responds), everything in the game reacts to what you do be it dialogue, news papers, available objectives etc, you can go anywhere at any time; just what exactly isn't open about that? last night i was in detroit and did my stuff but was nearing the end of my play so i basically saved my game twice, then went on a rampage killing everything, throwing shit all over the place and just sandboxing it up and felt NO limitations whatsoever for this kind of game.
@ the third one i also disagree. yes you can get most of the augmentations, but that's to account for different playstyles. for those who go non lethal, totally silent and get every piece of xp, you're going to ahve pretty much every aug. however there will be people who will hack nothing, just run and gun through etc, and they need to be able to at least have some. i'll admit it was scaled a bittt too high considering most people use stealth, but i think overall it came fairly close to what it needs to be.
and you guys saying there's no replayability is just crazy. if you don't like the game enough to replay it i can accept that, but saying it's not different enough to replay multiple times is absurd. i can list a tonnn of examples right off the top of my head
SPOILERS
how you deal with zeke sanders in the hostage situation is totally different; if you let him go then you see him later and he helps you, everyone says how could you let him get away, the papers mention it, sarif chastises you etc, if you kill him sarif says good job, everyone else congratulates you, the paper reports on how it was a bloodbath, if you knock him out everyone congratulates you, you can interrogate him in prison later, and still there's the situation of the hostages, how if you wait at sarif industries too long they die and you have no chance to save them, how if you miss it they die, or how you can save them, how you can save josie and if you saved greg then they hit you up to help you later, and much much more.
all that is just the first part of the game, and those things even translate into later such as if you let sanders go he sets a trap for you to avenge his brother and sandoval, etc. all the decisions impact something else later. if you have wayne let you into the morgue then he confronts you when you get back to detroit, and if you absolve him he says thanks or if you crush him he tries to kill you; plus lets not forget the pritcherd side mission where you investigate your parents and depending on what you do (i missed it even the first time) you either get the mission or don't and it's very touchy and takes a true eagle eye to spot and accomplish, thus why i'm doing it this time around
END OF SPOILERS.
I mean really, the game reacts to you so much it's flat out absurd, combine that with the fact that you can take on the game lethal, non lethal, both, adaptive, 100% ghost, and that's just for combat. there are multiple decisions you can make in dialogue with each character, that not only changes that scenario, but has overarching effects on the rest of the game. even the smallest decisions make a hugeee difference, and you can go through the game 3 times until you've been able to make every single choice. you won't find everything on your first time through either (even i didn't and i was searching and trying to get EVERYTHING) so you can go back for that, plus trying different angles such as doing objectives early, not doing certain things, etc.
simply put there's enough replay in the game for 4 playthroughs, if you count the 4th as you've done everything and are now doing the dlc that will come out in october. if you guys didn't like it fine i can understand that you don't want to go back, but to say there's no reason to is simply assinine since i can't think of any game that has more replayability in terms of going back other than Alpha Protocol (hell, dxhr has even more replayability than the witcher 2, and that had an entire plot branch that you have to choose from!). My current playthrough feels COMPLETELY different than my first one, in terms of how i'm playing it, how characters are reacting, my relationships, what i have/have not been able to do and there's no denying that. this time the ending sequence will definitely not say that i tried to help people/stay moral (if you're a total jackass it says you abused your power). I'm about 90% as engrossed this playthrough than I was the first, even though i know the story, all the side missions and everything else, i'm still able to see totally different scenarios play out, hear some dialogue/situations from npcs i missed out on, easter eggs, and basically be a whole new adam jensen.