Mixed feelings on Kingdoms of Amular
-Art style is horrible. Cartoony, stupid, can't be taken seriously. Everything looks fucking goofy.
-Seems to be on rails, like a Bioware game.
You don't touch the .bsa files. Read the readme of the mod when you download it, because they almost all have instructions. If you do not have a specific folder, simply make it in the required directory.
The "Textures" folder and the "Textures.bsa" aren't the same thing. Most of the time when you download a mod that is something like a texture replacement, once you extract it, it usually creates a "textures" folder that asks if you want to overwrite if there was already a textures folder where you were trying to extract or copy it to. All that does is replaces same named files, but will leave everything else in the folder alone. If you don't get the "overwrite, yes/no?" prompt then you most likely did not have that folder already and that's fine.
I believe the .bsa files are just everything that is "default" with Skyrim and any of the subfolders are simply what the game loads up afterwards, so that if you wanted anything to change it would by using whatever is in the subdirectories.
More Amalur gameplay. The combat looks fun as hell too. http://www.gamespot.com/kingdoms-of...-amalur-reckoning-6347155?tag=topslot;title;2
i'd just be moving the folder from the mod into my data files folder and creating a new textures folder with that 1 or 2 textures in it, while the game is still loading from the .bsa.
i guess if it loads from the .bsa first and then loads the second one with priority so for example it'd load one texture, then see a replacement and load over it that would work, but i'm really not sure.
i've never had this problem before, usually all the folders are there and are essentially what is EXACTLY in the .bsa, except this time they're all just archived so i can't go in and replace anything. fucking argh. i guess i'll just have to try shit out and see if it works, but i've already tried one blood mod and i don't believe it worked.
Ukraine’s Sergey Galenkin has blogged about the closure of GSC. He states: “GSC is closed, a fact confirmed by all. The team is almost completely dissolved, the state has only a few people.” Galenkin blames the cost of developing a PC only shooter for a European audience, and a failed console publishing deal, for the collapse of the developer.
http://www.youtube.com/watch?v=b3UAI2kEX4k
Okay was that console edited or something? I'm confused. I got the same sword but it does 28 damage and +15 absorb...