Dead Winter
STAHP
I don't think you've gotten to the twist yet.
That said, yes...it can be repetitive because stealth games usually are quite repetitive. You have to enjoy the world it's in, not just the gameplay. It's not for everyone.
My biggest complaint was that it didn't feel long enough. It's not a short game or anything, but it's basically Assassin's Creed meets Hitman meets Thief, right? All of those games had hours and hours of gameplay on the FIRST playthrough. This one seems to be more of a, "there's so much stuff to do that you HAVE to play it again". I disagree...if you don't blow through the content, you can finish the game and get most of the stuff between 15-20 hours. Now, that's a pretty good amount of time, but this is supposedly an open world-ish game, not a tunnel shooter. The story is too short, imo. The graphics are dated, so it's not like they're pushing PCs or even the engine that much. It's Unreal technology...I don't see why they didn't flesh the story out more. They could've turned that into at least 40 hours. I wish there had been more content, but I finished it satisfied. I did NOT, however, fire up another game from the beginning like so many others because I don't blow through games on the first go. I like to take my time and explore.
While I was riveted on my first playthrough, I'm feeling a bit lethargic at the notion of starting it up again. I love the gameplay, but it's tied to the story so closely that I already know what's going to happen and that just discourages me. Sure, outcomes can be different if you decide to not kill people, but it's not like Fallout outcomes where the story changes drastically. I'll need to let it sit for a while and then come back to it.
They're even saying that there won't be a sequel, only some DLC. They want the story to end, which is kinda cool.
That said, yes...it can be repetitive because stealth games usually are quite repetitive. You have to enjoy the world it's in, not just the gameplay. It's not for everyone.
My biggest complaint was that it didn't feel long enough. It's not a short game or anything, but it's basically Assassin's Creed meets Hitman meets Thief, right? All of those games had hours and hours of gameplay on the FIRST playthrough. This one seems to be more of a, "there's so much stuff to do that you HAVE to play it again". I disagree...if you don't blow through the content, you can finish the game and get most of the stuff between 15-20 hours. Now, that's a pretty good amount of time, but this is supposedly an open world-ish game, not a tunnel shooter. The story is too short, imo. The graphics are dated, so it's not like they're pushing PCs or even the engine that much. It's Unreal technology...I don't see why they didn't flesh the story out more. They could've turned that into at least 40 hours. I wish there had been more content, but I finished it satisfied. I did NOT, however, fire up another game from the beginning like so many others because I don't blow through games on the first go. I like to take my time and explore.
While I was riveted on my first playthrough, I'm feeling a bit lethargic at the notion of starting it up again. I love the gameplay, but it's tied to the story so closely that I already know what's going to happen and that just discourages me. Sure, outcomes can be different if you decide to not kill people, but it's not like Fallout outcomes where the story changes drastically. I'll need to let it sit for a while and then come back to it.
They're even saying that there won't be a sequel, only some DLC. They want the story to end, which is kinda cool.