- Aug 21, 2013
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Just trying to gauge interest level before I whip something up, I think I tried this a few years ago and people weren't into it.
Anyways, as stated in the title. I've been feeling the RPG itch and doing a play-by-post style is a wonderfully non-committal way to scratch it. People can drop in or out to write some prose and earn some XP, very laidback.
I'd like to do is a homebrew 3.5 style game. I want to invent a core group of 'metal' related classes based off traditional archetypes with invented feats/ spells/ abilities based off track titles. I.e. Thrasher I'd probably essentially make a barbarian, with skills such as 'For Whom the Bell Tolls' (grants temporary deafness + bonus to attack) or 'Ace of Spades' (high bonus when using a piercing weapon). Then possibly set quests in concept albums. I.E. I may do an Into the Electric Castle Quest, Climbing Blood Mountain, Abigail's Revenge, etc.
I'm still trying to determine a good character sheet. I want the basic attributes, plus room for spells/ skills/ feats, items, and definitely want to be able to make listen checks etc. Leaning towards the classic:
http://i1144.photobucket.com/albums/o487/KozyDemon/DnD Characters/Fenrix.png
But I'd ignore some of the finer points like flatfoot armor class, movement speed, etc. I want this to be as accessible as possible for experienced and beginners alike.
And we'd use one of the dice-rolling apps where your results get automatically emailed to the DM. I'd set up an email for this purpose so if anyone else wanted to DM for awhile they could easily log in.
When RPing online, your actions are generally indicated by *using the correct gaming format* and dialogue is "obviously in quotations". Out of character chat/questions are ((considered an aside and placed in double parantheses)).
I'd present maybe 5 classes to choose from, all at level five. Everything would work essentially the same as D&D except I'd be swapping out wording and inventing some of the character traits in keeping with the 'metal' theme.
So that's that. Gauging possibility of participation, happy to answer questions, and also open to suggestions or collaboration. If nobody's interested here I'll probably take this to one of my other boards because I think it's a bomb idea but this is my primary so yall got first dibs. Writers will enjoy this, gamers will enjoy this, you can drop in to play once a week or once every few months.
Yes, I know I'm a maniac.
Anyways, as stated in the title. I've been feeling the RPG itch and doing a play-by-post style is a wonderfully non-committal way to scratch it. People can drop in or out to write some prose and earn some XP, very laidback.
I'd like to do is a homebrew 3.5 style game. I want to invent a core group of 'metal' related classes based off traditional archetypes with invented feats/ spells/ abilities based off track titles. I.e. Thrasher I'd probably essentially make a barbarian, with skills such as 'For Whom the Bell Tolls' (grants temporary deafness + bonus to attack) or 'Ace of Spades' (high bonus when using a piercing weapon). Then possibly set quests in concept albums. I.E. I may do an Into the Electric Castle Quest, Climbing Blood Mountain, Abigail's Revenge, etc.
I'm still trying to determine a good character sheet. I want the basic attributes, plus room for spells/ skills/ feats, items, and definitely want to be able to make listen checks etc. Leaning towards the classic:
http://i1144.photobucket.com/albums/o487/KozyDemon/DnD Characters/Fenrix.png
But I'd ignore some of the finer points like flatfoot armor class, movement speed, etc. I want this to be as accessible as possible for experienced and beginners alike.
And we'd use one of the dice-rolling apps where your results get automatically emailed to the DM. I'd set up an email for this purpose so if anyone else wanted to DM for awhile they could easily log in.
When RPing online, your actions are generally indicated by *using the correct gaming format* and dialogue is "obviously in quotations". Out of character chat/questions are ((considered an aside and placed in double parantheses)).
I'd present maybe 5 classes to choose from, all at level five. Everything would work essentially the same as D&D except I'd be swapping out wording and inventing some of the character traits in keeping with the 'metal' theme.
So that's that. Gauging possibility of participation, happy to answer questions, and also open to suggestions or collaboration. If nobody's interested here I'll probably take this to one of my other boards because I think it's a bomb idea but this is my primary so yall got first dibs. Writers will enjoy this, gamers will enjoy this, you can drop in to play once a week or once every few months.
Yes, I know I'm a maniac.