Magic: The Gathering (aka the Dork thread)

I thought it had some really cool, flavorful top-down designs. If you mean flip cards, they actually seemed to work quite well and, although nothing special was really done with them really, werewolves tended to create tense games. Also, if you don't play limited or constructed, it's kind of a moot point to claim a block wasn't good since you didn't play it in context at all. :confused:

Not at all. I may not play limited anymore, but I have before many a time; I can still realize when a block is good in limited. I simply think that "good in limited" is not the sole factor for a block to make the cut.

Yeah, the more elegant, top-down designs are flavorful. I can actually think of a small handful of cards from the block I legitimately like.

But flip cards are flashy, gimmicky garbage, designed by and for simpletons; and so poorly handled. The fact that one cannot play them in a deck without purchasing deck protectors is absolutely ridiculous, and unforgivable of Wizards. Whether they create "tense games" is irrelevant; games were tense when the format was strictly Affinity vs. Tooth and Nail... doesn't mean it was a good idea though.

And Miracle is a horrible mechanic; and the frame they used on the Miracle cards is shite too.
 
When a game such as Magic: The Gathering, a game where the designers touted for years and years that it could be played from the box, REQUIRES extra, non-game pieces in order to function properly, you have a problem.

Anybody who denies the flip cards are poor design is a fucking idiot, sorry to say.
 
When a game such as Magic: The Gathering, a game where the designers touted for years and years that it could be played from the box, REQUIRES extra, non-game pieces in order to function properly, you have a problem.

Anybody who denies the flip cards are poor design is a fucking idiot, sorry to say.

Those 'extra' pieces come in the box, so it is still very much playable from the box. Not like such would be a big issue for people anyways.

Nonetheless, my laughter was specifically directed at your simpleton comment.
 
I've always had to acquire deck protectors separately here.

And it should be a big issue. I don't like being forced into using extra pieces just because WOTC has a hard-on for short-sighted, flashy, gimmicky design. Don't get me wrong, I can appreciate "bending the rules", but there are some facets of the game that simply shouldn't be fucked around with, and the card back is one of them. It's inconvenient, tacky, and shows a lack of maturity on WOTC's part.
 
I'm referring to the substitution cards. They're in every pack, and I have never seen a shortage of them within a draft or sealed, plus they're 100% legal in game.

I still am not seeing your actual argument of it being a simpleton mechanic, just that you don't like its physical implementation.
 
Can somebody please buy my old Magic cards? I never even fucking played the game but I collected the cards because they had cool art. I have a whole god damn binder of these things for no reason.
 
I'm referring to the substitution cards. They're in every pack, and I have never seen a shortage of them within a draft or sealed, plus they're 100% legal in game.

I still am not seeing your actual argument of it being a simpleton mechanic, just that you don't like its physical implementation.

They're not in every pack. They're in 3/4 of packs, but still. I don't buy boosters anymore, as I stopped playing limited (the only non-scrub reason to buy boosters) long ago.

And it's a simpleton mechanic because had the cards been designed by someone with half a brain, they would've just been Kamigawa-style flip cards. Instead, they broke a fundamental facet of the game, because it's "flashy" and will appeal to kids/new players (and as a result, sell product).

Magic's gone to shit ever since WOTC got bought out by Hasbro.
 
They're not in every pack. They're in 3/4 of packs, but still. I don't buy boosters anymore, as I stopped playing limited (the only non-scrub reason to buy boosters) long ago.

And it's a simpleton mechanic because had the cards been designed by someone with half a brain, they would've just been Kamigawa-style flip cards. Instead, they broke a fundamental facet of the game, because it's "flashy" and will appeal to kids/new players (and as a result, sell product).

Magic's gone to shit ever since WOTC got bought out by Hasbro.

So it is still playable from the box.

What you're complaining about is the physical implementation still...not the actual mechanic itself.
 
Went to a ruins of ravnica prerelease today with a group of 5 in a smaller town than we typically go to. Top half won packs, my group was the top half of the top half. Feels good to not pay attention to the game outside of a bit of limited here and there and still tear people apart.
 
If you know the fundamentals, you can not play and not know the cards and still win in a limited or sealed environment, although you'll probably get taken apart in Constructed. I always thought sealed was the best test of real skill because it means you have to be able to evaluate and select cards from a limited pool instead of just looking up the top decks online, buying the cards for them, and reading up on how to play it.
 
If you know the fundamentals, you can not play and not know the cards and still win in a limited or sealed environment, although you'll probably get taken apart in Constructed. I always thought sealed was the best test of real skill because it means you have to be able to evaluate and select cards from a limited pool instead of just looking up the top decks online, buying the cards for them, and reading up on how to play it.

I most certainly would get dismantled in constructed, I am completely oblivious as to what the set offers outside of what I witnessed in my games and my friends games today. Haven't bothered with such since Mirrodin.

Never liked competitive constructed play back then either. Play with friends with fuck around decks was fun, however having to learn the mere four, MAYBE five decks you would witness when heading to states was just boring and repetitious to me.
 
I love limited, because it's so hard to win as compared to constructed. Plus it's just really fun cracking packs the right way and seeing the vast plethora of cards (if you crack packs and you're not drafting with them, QQ scrub, you just wasted money).