I thought it had some really cool, flavorful top-down designs. If you mean flip cards, they actually seemed to work quite well and, although nothing special was really done with them really, werewolves tended to create tense games. Also, if you don't play limited or constructed, it's kind of a moot point to claim a block wasn't good since you didn't play it in context at all.
Not at all. I may not play limited anymore, but I have before many a time; I can still realize when a block is good in limited. I simply think that "good in limited" is not the sole factor for a block to make the cut.
Yeah, the more elegant, top-down designs are flavorful. I can actually think of a small handful of cards from the block I legitimately like.
But flip cards are flashy, gimmicky garbage, designed by and for simpletons; and so poorly handled. The fact that one cannot play them in a deck without purchasing deck protectors is absolutely ridiculous, and unforgivable of Wizards. Whether they create "tense games" is irrelevant; games were tense when the format was strictly Affinity vs. Tooth and Nail... doesn't mean it was a good idea though.
And Miracle is a horrible mechanic; and the frame they used on the Miracle cards is shite too.