- Mar 26, 2002
- 4,481
- 1
- 36
first time to the forum in a good while.... but i wanted to read was being said about 9.... and i noticed the "slip" editing thing come up again.
in the past i never really snapped to what everyone was on about because PT has a "Slip Mode", which just means that the grid is disabled....
but then i watched the vid, and wasn't really interested in the functionality...
then today in a convo with a colleague, he pointed out to me that PT has indeed had this type of functionality for some time, so i tried it out on 7.4.2, and sure enough, it works just fine. i never discovered it simply because i never wanted it.
it's called "nudge within region" and works by holding the Control key down while hitting "+" or "-" on the NumPad. you just set the NUDGE value in the usual place... and setting it to "samples" and choosing between 200 and 400 as the nudge value (they aren't choices in the drop-down so you have to manually enter it once) results in a nice smooth flow.
i never use this type of functionality myself, i prefer editing drums with BD, for a couple very good reasons, as opposed to editing by hand, but since some seem to enjoy working that way, i thought i'd mention that it actually is available in PT, and while it's keyboard-based, and not a mouse tool, you certainly can get quite smooth and quick with it at the right nudge settings.
so for those of you using PT already, and wanting to try out that type of editing... there ya go.
FTR, here's why i DON"T do this type of editing.....
1. with "by hand" editing like this, you are moving one hit at a time.... so, for instance, in an 8 bar passage where every hit is too loose, you have to move each kick and snare "slice" individually... while with BD i do that in a couple mouse clicks for the entire 8 bars.
2. .... and this is the most important one.... with this "by hand, slip" type of editing you are def not slamming things to the grid, and that's great... but you may very well be destroying a drummers "feel", since each hit is basically randomly moved by the user some degree closer to the grid... in BD you set a percentage. so for instance, if i take the hypothetical 8 bars that need "tightening up", i'll just set a percentage (say 30%) and each hit will be moved that percentage closer to the grid... so relative to each other the "feel" of the drummer is intact, just tightened. not an issue with a lot of metal drumming, but i certainly can be with some of it... and pretty much most rock.
i don't expect or intend to change anyone's mind about anything... this is all just FYI.
in the past i never really snapped to what everyone was on about because PT has a "Slip Mode", which just means that the grid is disabled....
but then i watched the vid, and wasn't really interested in the functionality...
then today in a convo with a colleague, he pointed out to me that PT has indeed had this type of functionality for some time, so i tried it out on 7.4.2, and sure enough, it works just fine. i never discovered it simply because i never wanted it.
it's called "nudge within region" and works by holding the Control key down while hitting "+" or "-" on the NumPad. you just set the NUDGE value in the usual place... and setting it to "samples" and choosing between 200 and 400 as the nudge value (they aren't choices in the drop-down so you have to manually enter it once) results in a nice smooth flow.
i never use this type of functionality myself, i prefer editing drums with BD, for a couple very good reasons, as opposed to editing by hand, but since some seem to enjoy working that way, i thought i'd mention that it actually is available in PT, and while it's keyboard-based, and not a mouse tool, you certainly can get quite smooth and quick with it at the right nudge settings.
so for those of you using PT already, and wanting to try out that type of editing... there ya go.
FTR, here's why i DON"T do this type of editing.....
1. with "by hand" editing like this, you are moving one hit at a time.... so, for instance, in an 8 bar passage where every hit is too loose, you have to move each kick and snare "slice" individually... while with BD i do that in a couple mouse clicks for the entire 8 bars.
2. .... and this is the most important one.... with this "by hand, slip" type of editing you are def not slamming things to the grid, and that's great... but you may very well be destroying a drummers "feel", since each hit is basically randomly moved by the user some degree closer to the grid... in BD you set a percentage. so for instance, if i take the hypothetical 8 bars that need "tightening up", i'll just set a percentage (say 30%) and each hit will be moved that percentage closer to the grid... so relative to each other the "feel" of the drummer is intact, just tightened. not an issue with a lot of metal drumming, but i certainly can be with some of it... and pretty much most rock.
i don't expect or intend to change anyone's mind about anything... this is all just FYI.