Line666
Fendurr
- Sep 2, 2006
- 3,342
- 1
- 36
Oblivion? Storytelling?
.....
Oblivion is so light on starts it's ridiculous. And as for looting, why are you playing RPG's if you don't want to loot shit? It actually boggles the mind.
Most games seem to have some sort of system in place so you start the game with basic shit and end it with really powerful stuff.
Whether that be just the order in which the gives you guns (HL2 anyone?) or the way that you start an RPG with basic armour and steadily end up with access to better armour because of the enemies that you fight or the places you can go.
Part of the beauty of NON-scaled levelling is also that you can go adventuring and certain areas won't really be accessible and some areas will and if you can be clever you can get into places and get better loot than you'd usually have at your level which just adds reason to go exploring.
In Fallout 3 and Oblivion it's a complete waste of time exploring. You're not gonna find any treasures at level 3, you're not gonna be rewarded for trekking through a forest or across the wastes for 15 bloody minutes. You're just gonna find some raiders/imps and nothing actually cool.
I think the most annoying thing about Oblivion was the botched leveling system, where you actually had to do some wierd wierd leveling up to actually be able to kill anything.
I got to level 21 and there were still bears killing me for fuck sake, it was tragic. Also, yep, the dialogue was terrible - especially the NPC's voices changing from happy young women one moment to shrivelled old hags the next.
Morrowind was a great game and it didnt punish you for leveling up. I spent hours on that game, whereas Oblivion petered out really early on and left me with nothing to do. Bethesda really dropped the ball on Oblivion.