I started Fallout 4 but it failed the grab me the way I had expected. After a few hours I was still not attached to it at all, so I stopped playing for now so I could continue another game.
One thing that kind of bothered me was the early appearance of a Deathclaw. When you get to kill a Deathclaw, a landmark moment in any other Fallout game, within the first 2 hours of the game it kind of fucks with the pacing. I feel like there is nothing bigger or unexpected to look forward to and I just started the game. Especially when you consider how fucking awesome the Deathclaw looks in this game, he reminded me of Diablo a bit. But nope, I offed a big ass Deathclaw on my first try at level 3 in a non-optional scenario, before I had even gotten killed by anything else. They took away the joy of getting completely murdered by my nemesis and having to spend 30 hours getting stronger until I can come back and blow his head off.
I honestly feel like that was a huge mistake on Bethesda's part, unless they have something completely new and really badass waiting later in the game. Sure the Deathclaw is a known enemy in the Fallout universe, but from a role-playing stand-point this is the first time this character has encountered one, and it was trivial.
Did that bug anyone else? Maybe I thought about it too much.
Aside from that I liked the presentation of Fallout 4 and I like some of the new subtle features like displaying/looting containers without entering a menu. For some reason I just don't find the starting area of the world interesting and even when I tried to role-play it I got bored.
I'll give it another go when I bored with my latest Mount and Blade character (with Floris Mod Expanded for something new).
One thing that kind of bothered me was the early appearance of a Deathclaw. When you get to kill a Deathclaw, a landmark moment in any other Fallout game, within the first 2 hours of the game it kind of fucks with the pacing. I feel like there is nothing bigger or unexpected to look forward to and I just started the game. Especially when you consider how fucking awesome the Deathclaw looks in this game, he reminded me of Diablo a bit. But nope, I offed a big ass Deathclaw on my first try at level 3 in a non-optional scenario, before I had even gotten killed by anything else. They took away the joy of getting completely murdered by my nemesis and having to spend 30 hours getting stronger until I can come back and blow his head off.
I honestly feel like that was a huge mistake on Bethesda's part, unless they have something completely new and really badass waiting later in the game. Sure the Deathclaw is a known enemy in the Fallout universe, but from a role-playing stand-point this is the first time this character has encountered one, and it was trivial.
Did that bug anyone else? Maybe I thought about it too much.
Aside from that I liked the presentation of Fallout 4 and I like some of the new subtle features like displaying/looting containers without entering a menu. For some reason I just don't find the starting area of the world interesting and even when I tried to role-play it I got bored.
I'll give it another go when I bored with my latest Mount and Blade character (with Floris Mod Expanded for something new).
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