Aexalven
Big Paws
Too much moaning
Thats exactly what I said to your mom last night
Too much moaning
Played DOOM open beta a bit over the past couple of days. I love the background music and the art is amazing too. The game mechanics are lacking though... I was expecting Quake-like mechanics but they're dumbed down to make it accessible to plebs.
Yeah, as a huge Quake 3 fan for many years I'm not even excited about it. This guy really nails it how I feel about it. I love his reviews/previews, he is like me also kinda disgusted the way mainstream gaming has gotten over the years.
^What is a skill ceiling? I find CSGO plenty hard!
Umm, it just sounds that you need to get gut.
I find 1.6 to be extremely easy now and even though i play csgo now I can easly rekt people on 1.6.
I mastered spray pattern of 5 guns perfectly, i know the spray pattern of the most remaining guns. Since im p90 lover I even know how bullets go during running and jumping.
Ive got absolutely no problem with granades, i hit 95 % of what i want to hit, the only problem is with HE explosion pattern, sometimes it does little to no damage even if youre close to explosion, something to do with "hitboxes" of terrain or something.
I also like the fact that pistols are not shit, this makes eco rounds more exciting.
What I dont like in csgo (or cs generally) is first pistol rounds. Win pistols, get 2 more rounds almost for free.
That was coldzera, not fallen with the jumping awp 4kill.They shifted ranks recently, so GE then is Eagle / LEM now. + depending on region there is difference in player level.
There is random factor in csgo, yes, like unscoped awp (see double noscope midair kill by Fallen in major that potentially won the game) but its at reasonable level. Sure, im pissed off when some scrub hits me midair through the whole map, but what can i do.
Cant agree about the nades though. There is little to no random factor in them. Pros sometimes just fuck up like any normal human being.
Because consistency means you can practice and perfect something. Or in other words : SKILL.But why would jumping nades be consistent every fucking time? It doesnt make any sense, and using jumpthrow script should be vacbanned.
If jumpthrow nade is inconsistent that you should find a better way to smoke / nade certain spots. Personally all jumping nades I use are good enough, its mainly used in cache mid and mirage ct smoke and 90 % times it lands where I want. That 5 % is me being lazy with the throw and 5 % just random factor im fine with.
Eh do you even fucking know how the recoil and spray pattern of the guns works?So lets get rid of spray pattern and recoil, all shots should hit where player is aiming even with fullauto. If someone was good enough to always throw nade at the perfect time while midair there wouldnt be a problem, so pros need to just get good and stop moaning.