VCC Released

Its about impossible to get a forum account at Slate Digital. Authentication process doesn't work and emails to board admin result in mailbox full or invalid or some bullshit. I won't count that as anything to do with VCC programming.

What I have noticed and this is my first iLok product is that the polling interval or whatever iLok does is different between Virtual Channel and Virtual Mixbuss. It is far more frequent on Mixbuss and the precise cause of of many limbo moments while is Reaper during recording and playback. VCC or iLok just eats up cycles that renders any DAW action useless until it feels like giving up whatever its doing to allow me to control my shit again. Other than that VCC is good. To test this, set your shit to allow power savings on your iLok device. For Virtual Channel the iLok rarely lights up. Virtual MixBuss is far more frequent. If VCC is indication of how iLok works then I will never again purchase another iLok based product.
 
Do you have a good monitoring system? Maybe it's the problem and not your ears. (I'm on a laptop right now so there's no way I will even try to hear the difference)

i have pretty OK gear i think.
RME HDSP 9632 interface, ADAM P11A speakers,
all hooked up to a coleman monitor controller :)

parents are sleeping so i can't listen in a proper volume level atm,
could this be the problem?

cheers
S.
 
I took a look at your snare drum files: It is there. It is saturated in a good way ;)



Just use the VCC.
 
If you put it only on a snare like that, it will be hard to hear the difference.

Try on the whole mix, so that you/we can tell you if it's working or not. It's actually very subtle in itself, cause anyway all those high end consoles are still quite clear sounding in the end, the differences stay subtle for the average listener's ears. I remember, 6 to 12 months ago, when I discovered AlexB nebula programs, I wasn't even able to hear the difference, it was driving me nuts. Now I do, it's also cause his samples are just one instance of nebula, on a track which is not as demonstrative as a rock/metal track. But now, i've got my ears used to this subtility, even in a blindtest it's sometimes hard to tell if it's just one instance, but even on my headphones I clearly see a difference in slate's examples. I'm sure if you try putting VCC on all channels like it's supposed to be for the console emulation you'll hear a difference. Post 2 samples, with and without, to be sure of it :)
 
@phisk
first it sounded like it adds some punch, on the other hand i think that it makes everytig a little bit softer,
meanwhile i do not really hear any difference so i wasn'T sure if the plugin is even working.
another thing is, only one of the two dll's shows up as a plugin in cubase, can anyone confirm/deny this?

@LeSedna
so maybe i need to get used to it first?

even with "fresh ears" and a moderate volume level,
i can't hear any difference :(

here's the clip of a RAW mix and VCC added
to every channel using the channel inserts.

track_RAW

track_VCC_TRI

cheers
S.
 
Soultrash: In order to hear the effect of the console emulation, you need to spread the VCC Channel plugin across most of your tracks, and the Mixbuss plugin on your master fader. Listening to individual tracks is not the idea.. Its not a saturator or harmonic generator.. its a console circuit so it acts differently. The effect is cumulative across a mix.

Chasw: I'm sorry you are having problems with the forum. The best idea is to send in a support ticket or call us at 323 656 2050 x1. The issues you are having with the ilok are most likely due to some bugs, but we have an update that fixes most of them that is due out possibly today.
 
@phisk
first it sounded like it adds some punch, on the other hand i think that it makes everytig a little bit softer,
meanwhile i do not really hear any difference so i wasn'T sure if the plugin is even working.
another thing is, only one of the two dll's shows up as a plugin in cubase, can anyone confirm/deny this?

@LeSedna
so maybe i need to get used to it first?

even with "fresh ears" and a moderate volume level,
i can't hear any difference :(

here's the clip of a RAW mix and VCC added
to every channel using the channel inserts.

track_RAW

track_VCC_TRI

cheers
S.

Soultrash, open a DAW session, put your two tracks, flip the phase on one of them, and shit bricks :) But I can guess you are using a VSTi which is running "live" triggering because the difference is so great in some hits and it's so random I imagine it's just the fact it randomizes the hits differently one both renders you proposed, cause some are very hard and some are quite soft in your example, which would be differente samples and then the same, being substracted. To do the proper difference you should print the drums before.

But you can hear the difference on the guitars.

I clearly hear the hiss generated by the console emulation on my headphones (it emulates it also on this aspect of a console) in the quiet part. I did several blind tests (by putting both wavs on my reaper session muting one, and hitting its solo button so that I can toggle between each of them). I clicked many times with the eyes closed so that I don't know the one i'm listening to, i click a few times to hear the difference, choose the VCC one, open the eyes, and I got a good amount of good answer. In the beginning slow part it's impossible to loose cause of the hiss.

It feels like the kick is fatter, and the hihat is brighter, also there is a very very sutble volume increase.

BUT it's true, on your very example, it is very subtle and, to be honest, not so worth it. With a full mix with distorted guitars and a bass, it would be more demonstrative. Can you hear the differences on the slate examples ? Between these ?

http://dl.dropbox.com/u/881054/VCC_Test___Bypass_Mix_only.mp3
http://dl.dropbox.com/u/881054/VCC_Test___SSL__Mix_only_.mp3
http://dl.dropbox.com/u/881054/VCC_Test___Trident__Mix_only_.mp3

With slate's example, with the guitars, in the chorus, it's impossible to loose at the blindtest if you have a good setup. On my headphones it's really easy. And in the softer parts (beginning and end, though the beginning is still easy cause of the clean guitars going upfront and being warmer) it gets harder, at least with my setup, cause the sound is not pushing into the console as much, and there is no such change in the overall image as during a chorus or a fatter moment in the song.
 
This is the way I see it...

You guys need to remember that when you plug into a console, if you plug say an electric guitar straight in, you are going to get the sound of that guitar out.

The console isn't going to be like adding a distortion stompbox in front of your guitar.

What the console does add is subtle variations that a DAW does not have. The VCC does it's best to make your DAW sound and react as a console does. It's really not an effect.

It's the difference between digital and analog. It's saturation, not distortion. It's almost more about how the music feels and behaves than an audible a/b comparison on 1 snare sample.

Make sense?
 
@Slate
so i did on the latest test i made but i only had the
mix buss on every track in the insert and then again
on the master fader.

the channel doesn't show up in cubase 5,
i have both dll's in the same vst folder though,
no clue why only one plugin gets listed in cubase. any idea?

EDIT: managed to get the channel working, rescanned a few times and then it appeared...sorcery! :D


@LeSedna
i'll try it again on a "fuller" mix.
i remember when i demoed VCC i just loaded up
VCC on the guitars, bass and in the master and
there was a clearly audible change. now i have
it on every drum track, kick, sanre, hi hat, toms, OH,
guitars, bass and i can't hear any change :lol:

on the slate examples it is an audible , the bassdrum sounds
bigger and the overdriven guitars are much more present,
overheads sound much clearer/present.

maybe the problem is that i use the mixbuss on every
insert+master as the channel does not show up in cubase...

cheers
S.
 
yeah, first i thougt that it may be that the plugins are kinda stuck together but then again it should be two. i rescanned and now i can load up the channel also.
will make another test tomorrow! :)

cheers
S.

I've had similar cubase glitches back in time when I used cubase SX 3. Sorcery :)
 
The new update is online.
@Steven, the PC archive was missing the zip file extension when I downloaded it.
Other than that It works fine here.