VCC Released

Ordered. Just gotta wait for my ilok to turn up so I can use it.

Anyone fancy giving me a brief run down of how the different consoles sound and what you like for different parts of the mix?
 
I'm seriously diggin the trident driven hard on heavy guitars. It seems to make the midrange a little more present and aggressive, almost like a tube screamer.
 
What's the CPU usage on these? I'm already running at near 100% CPU most of the time when mixing, but I'll be getting a new computer later this year sometime I hope. Is it something you can use on just the guitar, bass, drum and master bus, or do you really need it on every single track?

edit: @ 6:02 in the 'making of' video, I swear there's some autotune going on on "use".

And @ Crilleman's clip, it sounds awesome. It's gone from 'mix that needs work' (no offence, the real mix sounded great) to 'unbalanced mix but rock and roll'. I hope there's a group buy because this sounds awesome.
 
It is a must buy IMO, I bought during the beta and had no problems in sonar. CPU on the final version is a little higher when oversampling is on, but I think they are fixing the high CPU load. BritN on everything = BIG. Only plug I think that I will never stop using. It is a great price already so I wouldn't be waiting for the group buy on this thing, it is a must have for people like me with little outboard gear.
 
Yeah everyone's waiting on their ilok2 to arrive. Crilleman's clip was enough to sell me though.

Apparently there's going to be a $50 discount for FGX users once the free ilok2 offer is over.
 
Has anyone tried if it works on win7 64bit? ...i know that the 64bit support comes in about 30 days but still... :)
 
Just ordered mine a minute ago. One thing I'm curious about, as I haven't actually run any demos myself- how much does VCC influence the dynamics of signals that are fed to it? I mean, I understand that console saturation is not analogous to using a traditional compressor, but especially as you push the VCC algorithm harder, I imagine that there has to be some kind of subtle leveling that influences the dynamic range of the audio signal. Am I thinking correctly?
 
Just ordered mine a minute ago. One thing I'm curious about, as I haven't actually run any demos myself- how much does VCC influence the dynamics of signals that are fed to it? I mean, I understand that console saturation is not analogous to using a traditional compressor, but especially as you push the VCC algorithm harder, I imagine that there has to be some kind of subtle leveling that influences the dynamic range of the audio signal. Am I thinking correctly?

It affects VERY subtly, but this depends on how hard you drive it, like on a real console. If you get a gain plugin, like for example, the bluecats gain plugin which you can chain 2 into reverse gain (one goes up the other goes down so you only hear the effect with no volume change), and put one before and after the plugin and drive up the gain substantially and I mean, slam it hard, you'll hear quite a lot of compression going on
 
Bought it....
Now for guys with less then stellar PC's ...What would be the best way to implement VCC? Most importantly would be to use the MixBuss on the master fader correct? and then any channels your PC can afford to use? Or do you really only get the full effect of the VCC if you have it on every single channel ? what about when you got 2 rhythm guitars going to a group....do I use VCC channel on each guitar channel or use the VCC Mixbuss on the group? or is the Mixbuss just intended for the master fader?.....I will prolly try all these ways just thought i would ask while i wait for my Ilok2 to arrive...can't wait to use this
 
There´s like 3 or 4 threads of this plugin and no one has been able to answer what the CPU usage of this plugin is. I know it depends on what computer you have and all, but we need to get an idea. Just say it gets as much CPU as the Waves C4, or the L2, or the EQ7 or something we can relate it to.