theres definately a demand for beat detective tutorials and drum editing tutorials in general id say. there seems to be a whole lot of people that can do it, and theres a whole fucking lot of us sat here scratching our heads thinking "where the fuck did they learn how to do that?" because i cant for the life of me find any good tutorials for it anywhere.
lasse did one for cubase though, and i was sat there like "what the fuck? that looks so easy :|" so you should do one for protools ermz! definately
Me and digitaldeath put together a Reaper drum editing tutorial a while ago that you should be able to find on the forum somewhere. The concept is the same for all DAWs and it's pretty simple...
1. Group drum tracks
2. Cut at all tracks at the transient of every kick, snare and tom hit (when doing extreme correction at least, you can cut at as many or as few hits as you like really)
3. Quantize new split items to grid, making sure that any item that is shifted to overlap any part of another item doesn't crossfade and instead just cuts off the sound on the previous sample.
4. Extend the start of each item to overlap the previous item by x milliseconds with a crossfade.
With Beat Detective there are 3 main steps. Step 1 is identification of transients which is based on a sensitivity slider. Once you are satisfied with the transients it is catching, you hit a button and ProTools will cut all your drum tracks at those points. Step 2 is Region Conform which is quantization. You set the precision of the quantization (1/4 notes, 1/8 notes, 1/16 notes, whatever is most appropriate for the section) and you can also set some parameters that control how tight to the grid to snap it. Like you can set it so it only quantizes hits that are more than x% off the grid. This is modern metal though, 100% quantization is usually the way to go. Step 3 is Region Smoothing or something, which basically does what I explained before, fills in any gaps by extending the starts of items to overlap with previous items and automatically generates the crossfades.
Reaper has all 3 of these functions. Dynamic Split will split all your tracks at the transients. The "quantize" function with "extend starts of items" set to 0ms works just like the Region Conform operation. Then you quantize again but set the "extend starts" to 5-10ms and this does the Region Smoothing. You can only snap 100% to grid and can't use groove templates or anything, but I've never used that stuff when editing metal drums in ProTools anyways so for me I can duplicate every part of Beat Detective that I actually use 100% in Reaper no problem.