The idea of using a sim over the real thing is obviously a no brainer, but has anybody really tried modeling a cab? I'm not talking impulses where it is just eq matching the tone, i'm talking about capturing the rawness and the most important thing, speaker movement. I'm not exactly sure how Nebula cab sims work but I haven't heard of them being much better than impulses.
I'm considering taking up C++ programming and delving into that world while I'm here in school. I feel like with the amount of time and work put into matching exact schematics of amp sims and od's nobody has really put in that time to come up with a ingenious or practical way to simulate speaker movement.
I'm considering taking up C++ programming and delving into that world while I'm here in school. I feel like with the amount of time and work put into matching exact schematics of amp sims and od's nobody has really put in that time to come up with a ingenious or practical way to simulate speaker movement.