Morgan C
MAX LOUD PRESETS¯\(°_o)/¯
Unfortunately, I do not think Sonar has the slip function. Melodeth and I were talking earlier about this and he said he does not think Sonar has it, he uses Sonar.
Yep Altho tbh I prefer letting AudioSnap do the work and then fixing it up.
@crosstalk: Nice dude thanks for that. I wonder why the linear crossfade creates a volume drop just because udio has been slipped around? Some theory behind this would be really helpful because I would really like to understand it... Must have something to do with differences in phase when something is moved around? I'm guessing then equal power crossfades should pretty much be used exclusively as you will never be crossfading something with itself, you might as well not have a crossfade at all in that scenario.
Because the audio is decaying. So its not like when you have a distorted guitar thing and you're crossfading that, the audio is constant already, and you're just moving it. With drums the audio is fading out all the time, so if you move it, you have to make sure the decay stays the same.
Actually this may explain why I've had trouble editing guitar DI's in the past XD I've always used equal power crossfades. Perhaps equal gain crossfades should be used for them.