Systematic Mixing Series #2: In Soviet Russia, Drums Slam You

Thanks a lot - again. Made me realize I have to put way more attention to mixing drums.. Using programmed drums with Slate samples made me really lazy.
Really looking forward to the upcoming articles.
 
Awesome article. Can't WAIT till the bass processing one, that's the most difficult part of the mix for me.
 
Hey Ermin,

I really enjoy your Systematic Mixing Series. Is there any way I can donate, to stimulate your great effort? I can't make you a millionaire, but hey, even the little bits count!

And, do you mind if I save these tutorials on my computer in a document. Ofcourse, I won't distrubute it or whatsoever.
 
I found myself nodding while reading and thinking to my self "yeah, that sounds about right". It must have been a lot of effort to put it all into a well-formed post, though.


I'd add that side-chaining is awesome (the kick to the bass and the snare to the guitars) but I know you don't feel that it's necessary.
 
WOW! Ermz thanks for this man! really! i been trying this and the guitars mixing tricks in a mix since this morning and is unbelievable how the mix become 200% better. there are so much things i always overlooked, i always thought way my drums sound 2D and then i read :" 600 to 800hz: The 'flatness' region. Scoop this in order to add more depth to drums." i try it and do some cuts and bang!! it was a revelation to me. thank you so much for take the time to write this and share your knowledge.!
 
I dont get your "Phase" chapter.

If you hit record and track the drums, phase-lock all the different takes before you start editing.

You are destroying all your room sound if you line up snare transients of room and close mics.

Phase is comming from the wave form and the time delay.

If you want a good drum sound without samples DONT line up everything, leave it as it was tracked (and lock the phase)
then you can edit, and the room and OH snare hits will always be behind the close mics.

You can also do this:
for a more roomy sound, you could bring the room mic or OH-mic tracks forward and use the close mics as push-mics.
In this way your drumsound will be defind by the room sound, but gets punch through the later arriving close mics.


Ps: I only read you post on the fly and maybe I understood something wrong
 
Natural snares are fucking IMPOSSIBLE to get right. For me, at least, it comes down to pure luck. There have been times where the snare has sounded pretty bad in the room, sounded even worse through the close mic, yet when it came time to mix it all.. it somehow worked, and I managed a totally natural snare that everyone loved. Other times I can spend an hour on the tuning, another hour on the mic'ing and still can't get it sounding anything close to passable, even though it's sounding far better in the room and through the close-mic.

Was surprised not to see anything about saturation in there. Do you not use any saturation besides Nebula?

Also, i highly recommend the SPL Transient Designer (the attack portion of it was released free, that's what I use). A lot of transient designers, like dominion, work well in increasing the attack, but SPL also brightens the attack, while leaving the decay portion unEQ'd. This means that once it comes to clipping and limiting and otherwise murdering your snare, the attack still pokes out a little more because it's brighter, rather than the snare as a whole becoming unnaturally harsh.
 
Great idea on the end of tom fills. Never thought of doing that before and it's caused some problems for me in the past. I do something similar with cymbals when there's a break in the song and they count it on hats/stick clicks for everyone else to follow so no idea why I don't do it with toms more often.
 
Glad it's working out for most of you guys!

Hey Ermin,

I really enjoy your Systematic Mixing Series. Is there any way I can donate, to stimulate your great effort? I can't make you a millionaire, but hey, even the little bits count!

And, do you mind if I save these tutorials on my computer in a document. Ofcourse, I won't distrubute it or whatsoever.

Yes of course you can save it. Since it's freely available on the internet I'm sure many people will, without asking.

I'm considering, at the end of this, depending on how large and expansive the guide gets, to perhaps compile an eBook. A more refined, well-formatted version of these guides with additional content. And perhaps charge $2 or $5 a pop, to cover the time I'll inevitably spend putting it together?

Does that sound reasonable?

The free versions I imagine will always be available to those here on the board.
 
Ermz said:
Glad it's working out for most of you guys!

Yes of course you can save it. Since it's freely available on the internet I'm sure many people will, without asking.

I'm considering, at the end of this, depending on how large and expansive the guide gets, to perhaps compile an eBook. A more refined, well-formatted version of these guides with additional content. And perhaps charge $2 or $5 a pop, to cover the time I'll inevitably spend putting it together?

Does that sound reasonable?

The free versions I imagine will always be available to those here on the board.

Well I already saved it and printed it out without asking, is that ok? :lol:

I would more than happily pay for a finished Ebook (PDF?) version after all are done, specially at such a reasonable price for such a good amount of useful information
 
Yeah, it would be in PDF format, for sure. I assume iPhones and iPads are able to read them? Or is there a Jobs-ban on that format too?

PDF can be viewed on Ipad standard.
Maybe if the book is completed in like half a year or so, I can help make an interactive version of the book as an Ipad App.