Thats my problem with modern horror games.
My body is overreacting to everything. I actually have adrenaline pumped 24/7 (thus i have slightly shaking hands 24/7) and when I see sudden movement / loud noise I "jump" and am ready to deal with the situation.
Downside is I can play a game for children and a bunny can suddenly appear on the screen with louder noise and I will be "scared". So shove those cheap tactics up your asses, create atmosphere not jumpscares.
Best games I played had almost no jumpscares. Silent Hill, Penumbra, Soma, they all relied on story and atmosphere.
Then we have half life mods like Cry of Fear (had it's fair share of jumpscares, but it was paired with absolutely depressing atmosphere) or Underhell, where you barricaded yourself in a room and was afraid to come out. What I mean, single person is able to create masterpiece and rich studios cant? Fuck off. Instead we have Resident Evil 7 (played only demo, but was riddles with jumpscares) and Outlast which is not only disgusting with the amount of jumpscares but also tried to be edgy as fuck. Uuuuu, rape, uuuuu, shit, uuuuu guts and gore. Boring.
While writing this post I realised something. Monsters should represent something, and again, the game is good when they do. Silent Hill and Cry of Fear? Every monster is manifestation of something. Soma, Penumbra? Backstory to types of monsters. Okay, Underhell has zombies, but even some of them are "special" and the rest have origin.
Outlast? Fuck that, scary and disgusting "because". Yup, piece of garbage gaining tons of praise.