_Brutalism_
Member
- May 14, 2008
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I love horror games, it just felt to me like I was constantly in a dream and there were no enemies?! Probably changes later though
Well, you're right, the game doesn't chug out enemies like most games do. They're placed strategically to be triggered in certain events (and damn was it effective in my opinion), and it works on a "less-is-more" school of development thought. The developers thought it was much more effective when you don't know WHEN you're bound to expect an enemy to show up than when you know you're going to encounter one round every corner. It would become dull and monotonous then; or else it would lose its "defenseless-survival" feel. I found this strategy of game development in this case to be exemplary.
You were talking to me about that game Brutalism, and I still really want to try it out, but me and my computer aren't getting along right now, mainly due to the fact that gaming seems so much more fun when you're slumped on the sofa with some tomatoes and a huge mug of green tea.
Haha, I totally understand man. That is my preferred mode of gaming too, but sometimes a nice change of environment, posture and mind-frame goes a long way. I reckon you'd love it if you had to look past its visuals, and from what I gather you're beyond rating a game based simply on its visual appeal
Just installed a classic RTS: Knights and Merchants on Windows XP. Here's a reminder of it:
I remember when it first came out I was so fucking blown away. Today it still kicks ass. Music owns in with its medieval melodies and the graphics for the time were so original. How often did you see buildings being assembled in such detail?! Loving it!
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