Valerie
¯\(ã)/¯
- Aug 29, 2005
- 6,765
- 4
- 38
WoW requires little serious time investment for achievement, everything is spelled out for you, and the entire game is geared towards pvp as opposed to raiding, which leads not only to ridiculous never ending pandering to one class after the other for dmg/mitigation balancing, it neutralizes serious raiding encounters designed to take advantage of basic archetypal principles in favor of zerg tactics and everyone just spamming damage and self/area heals.
When the game design is built around pvp, pve cannot help but suffer, and it does in WoW.
You've got the pvp thing backwards. The game was designed around pve with pvp as an afterthought.
Have you ever done any endgame raiding in WoW? There are very few fights where you "zerg" or spam anything. If it was as simple as that, it wouldn't have taken the best guild in the world a month to even get to the final encounter, let alone a month to even successfully complete it.
I'm not arguing that this game is harder than others that came before it, I know it isn't. There are many things casual players can accomplish, but when it comes to getting the best gear and clearing the highest tier of encounters, you still need serious time investment and dedication; the "lowest common denominator" will never get to that level.