Cubase Slip Editing Method

Ok, my video is pretty retarded but should give the general idea of what i do. I couldn't get it to record audio and it couldn't be much more "short and sweet" haha. I guess i'm a video retard, but here it is anyways. I'll happily answer any questions.

My Retarded Video


:lol:

A reiteration of earlier post for typed general directions

Dude I'm gonna be honest; that method looks slower than shit! I'll do a quick video of me with my shit I suppose....
 
Ok so here's me demonstrating that bit about the ride cymbal/snare being too far apart when they're supposed to be hitting at the same time. No audio, unfortunately... quicktime screen capture = fail?

http://dl.dropbox.com/u/392637/Misc/JeffTDDrumEdit.mov

Anyways, what you basically do is just preserve the transient and cut the bleed between the trans and the snare hit.

I'm largely ignoring kicks in this video since they'll be quant'd afterwords and are inaudible in the OH.
 
Really? haha I mean it's not super speedy or nothing, but doesn't seem any slower than either of your guys method. I was treating the "kick" as the snare drum since there was more transients, and I had to dig up those drum tracks anyways so they were just for show. I edit the kick separate like you.

It takes me about 2:30 hours to go through a say 4:00 dm song (lots of blast, downbeats etc.). It's definitly faster than the "nashville" method, once you get some momentum built.
 
Ok so here's me demonstrating that bit about the ride cymbal/snare being too far apart when they're supposed to be hitting at the same time. No audio, unfortunately... quicktime screen capture = fail?

http://dl.dropbox.com/u/392637/Misc/JeffTDDrumEdit.mov

Anyways, what you basically do is just preserve the transient and cut the bleed between the trans and the snare hit.

I'm largely ignoring kicks in this video since they'll be quant'd afterwords and are inaudible in the OH.

I got nervous by watching this.
 
Damn, I can't watch it either. It would really come in need, as I have never worked with real drums or quantized audio, and I just got drum tracks from our drummer, who is pretty awesome as it is, but I might tighten up some small things here and there.

Although, I don't know will I be able to do the actual mixing myself, as I don't have that much experience.
 
Ok so here's me demonstrating that bit about the ride cymbal/snare being too far apart when they're supposed to be hitting at the same time. No audio, unfortunately... quicktime screen capture = fail?

http://dl.dropbox.com/u/392637/Misc/JeffTDDrumEdit.mov

Anyways, what you basically do is just preserve the transient and cut the bleed between the trans and the snare hit.

I'm largely ignoring kicks in this video since they'll be quant'd afterwords and are inaudible in the OH.

I feel stupid. I don't get it.
 
006: When you bounce, will it start adding extra bounced tracks every time you do it, or will it replace the previous one you had with the new one based on track per project?

You have to select "Replace" when it comes up and asks. You can see in my video. It just replaces the events that were sliced up with a single one :)

Jeff: Try Jing, it's free and does audio, that's what I used for my vid.
 
quick question guys, i edited the drum tracks pretty hard that i have been working with but there is something that i may have fucked up
lets say the snare is slightly off with the kick on the same hit is it ok if i i moved the kick and replaced the snare with another hit
its all replaced with samples, is it going to cause fuck ups with the overheads
any advise?
 
Ok so here's me demonstrating that bit about the ride cymbal/snare being too far apart when they're supposed to be hitting at the same time. No audio, unfortunately... quicktime screen capture = fail?

http://dl.dropbox.com/u/392637/Misc/JeffTDDrumEdit.mov

Anyways, what you basically do is just preserve the transient and cut the bleed between the trans and the snare hit.

I'm largely ignoring kicks in this video since they'll be quant'd afterwords and are inaudible in the OH.

Quicktime Screen Capture wins huge. You just have to enable the audio input before you record you dork. In the little black "Screen Recording" box that first opens when you first go File>New Screen Recording, click the grey arrow on the right and select an audio input.
 
I used this method on the first song I'm working on for my band...And it's great! Thanks so much for posting the vid.

Granted, it took me 5-6 hours to do the whole song, but I went measure bymeasure (quantized to 64th notes) to make sure everything lined up. Our drummer is pretty solid and without a click I don't know if anyone would notice the difference the editing makes, but I do. Much, much easier than I used to do, and in time I think I'll find this method relatively fast as I get used to the flow.
 
So is the grid visually always stuck on 16th notes in Cubase?

I tried changing to triplets or 8th notes with no luck. Any info on this problem??
 
So is the grid visually always stuck on 16th notes in Cubase?

I tried changing to triplets or 8th notes with no luck. Any info on this problem??

I've never been able to work around it - I just got used to it. it sucked at first, but now I just have a feel for it.
 
So is the grid visually always stuck on 16th notes in Cubase?

I tried changing to triplets or 8th notes with no luck. Any info on this problem??
I read you can't change grid to triplets, my advice is to make midi track with triplets and press button: "Toggle In-place Editor for selected tracks". You will see triplet grid in midi under your drums;p Better than nothing:D
 
I read you can't change grid to triplets, my advice is to make midi track with triplets and press button: "Toggle In-place Editor for selected tracks". You will see triplet grid in midi under your drums;p Better than nothing:D

alternatively, and slightly more conveniently, you can just select your note value at the top and hit "q" and it'll go to the nearest triplet.
 
Ya, that shit is fuckin Lame! How they overlooked being able to make the grid triplets is ritard.