The Whining and Bitching Thread

Well the arena aspect was pretty awesome, but with only 4 months you couldn't have done much. LCD, well yeah the game wasn't tailored like that at all pre70, but you gave up on it too early. Arena was still pretty skill favored and when they introduced resilience that really signified the change between PVE and PVP gear and all that.

When you say move here, take this quest to find/kill something, then every game is incredibly simplistic.

What do you actually play? Hard to understand your taste for games here, especially if you're getting excited for a shooter when the last good one came out in ~2003

I'm not sure where you got the idea I was excited about a shooter? I don't have much time to play a shooter, last time I did was MW3.

I got to level 70 and went on some raids. There was nothing left to do but more raids with dumb mechanics, grind faction for stupid baubles, and PVP. WoW very clearly sacrificed PvE for PvP, and then the PvP and the PvE sucked. I play RPGs for PvE, so it was already starting behind the eightball.

Yeah all RPGs could be reduced to the click/click, but my point was that it was retardedly easy with WoW. Didn't even engage the brain. The group making mechanism? Get stuck with a bunch of 10 year olds who can't even understand a mechanic made for 10 year olds. The art and aesthetics was also unbelievably childish, but thats fine, because the genius of Blizzard was to make the game run on old computers to expand the userbase. But not to make an actually good game.



Basically, Blizzard's ultimate claim to fame was widespread online presence and extremely streamlined grinding-based gameplay suitable for said online play. I don't think anyone could deny their success or influence, but they're still shit games.

...........

The Blizzard games were ahead of the curve when it came to exploiting the weaknesses of millions of Koreans and American children/neckbeards

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I don't mean limitations of the WC3 engine as much as the shenanigans associated with the Starcraft 2 editor/UMS (at least as I've heard it second hand from my brother).

The Blizzard games were ahead of the curve when it came to exploiting the weaknesses of millions of Koreans through grinding-dependent gimmicks. So was Runescape. bfd.

I played some SC2 UMS maps a few years back and it was fun, just wasn't at the creative peak that enumerated the original.

Koreans got amazing at SC where there is no grinding. Chinese were the grinders of WoW and it was more fiscal than anything else. WoW was the first non-serious MMO and it excelled. I doubt many of you started in beta and played the first release like me, the game was ruthless. I was getting raped by world PVP and I used to just FPS Doug rage at my PC at the ripe age of 15. PVE was harder back then and PVP was literally the worst thing ever in just spending your entire life getting to Marshal or whatever the highest rank was. But you earned it, it wasn't luck and it wasn't watered down. Sense of pride in that, that I don't think you get nowadays in WoW.

I'm not sure where you got the idea I was excited about a shooter? I don't have much time to play a shooter, last time I did was MW3.

I got to level 70 and went on some raids. There was nothing left to do but more raids with dumb mechanics, grind faction for stupid baubles, and PVP. WoW very clearly sacrificed PvE for PvP, and then the PvP and the PvE sucked. I play RPGs for PvE, so it was already starting behind the eightball.

Yeah all RPGs could be reduced to the click/click, but my point was that it was retardedly easy with WoW. Didn't even engage the brain. The group making mechanism? Get stuck with a bunch of 10 year olds who can't even understand a mechanic made for 10 year olds. The art and aesthetics was also unbelievably childish, but thats fine, because the genius of Blizzard was to make the game run on old computers to expand the userbase. But not to make an actually good game.

Overwatch said it was a shooter. Confused here?

You didn't want to put in the effort to be part of the best and that's no big deal. PVE already sucked at 70 and was more of a PVP expansion. You seriously don't make any sense, you want to play an RPG for PVE experience but then hate that experience? What RPG is different? Because in Final Fantasy games there is less grinding it makes it better or worse? What RPG's do you even like then? This expansion and whenever you played was at least 3 years after release, so keep that into perspective as well.

Well my guild was college kids and I was a high schooler so that's on you. It was like a friggin resume back then to try and get into premier guilds and I got in one in the 60 days and was in a server 2nd kill on nefarian in BWL and felt really cool about it. Means nothing now but I mean we wasted a lot of friggin hours watching videos and grinding to beat those shitty bosses. Shit was hard mannnnnnnnnn

The graphics are pretty solid, and complaining about lower standard proves a point about the modern gamer. A video game is about content, a thing you clearly did not enjoy on this game, because you felt too smart for its simplistic view. I was glad the graphics were terrible, I could barely run the game on my shitty Dell desktop back in 04 and when I got a laptop in college I almost busted a nut at being able to actually run the game without it ever not FPS freezing, adn that's when I started pvp'ing. CS is amazing still to this day because any shit PC can play it, and its gameplay is amazing. BF and COD games update their graphics every year because the modern gaming crowd are dummies.
 
I played CS well before 1.5 bro, albeit not uber-competitively. Competitive gaming is a shit. Always preferred Day of Defeat anyways.

EDIT: But yeah, Halo is shit too.

DoD is awesome just sadly never caught the hype CS did.

Mathiäs;10931991 said:
Things change and you have to adapt to it, or just be the little bitch that complains instead. CS is back on the MLG circuit, by the way.

Well I just got older and joined the Army, not like i'm crying about it every day here.

Basically, Blizzard's ultimate claim to fame was widespread online presence and extremely streamlined grinding-based gameplay suitable for said online play. I don't think anyone could deny their success or influence, but they're still shit games.

What games were better since the implementation of WoW, D2 or even SC? Specifically PC platform here.
 
Overwatch said it was a shooter. Confused here?

And I said I was pissed Blizzard was ruining something else. So: Not excited.

You didn't want to put in the effort to be part of the best and that's no big deal. PVE already sucked at 70 and was more of a PVP expansion. You seriously don't make any sense, you want to play an RPG for PVE experience but then hate that experience? What RPG is different? Because in Final Fantasy games there is less grinding it makes it better or worse? What RPG's do you even like then? This expansion and whenever you played was at least 3 years after release, so keep that into perspective as well.

I played Everquest at a super high level for two years, and was one of the top 100 Warriors in the game when I quit to join the Marines. I don't understand your reading comprehension process. I look for quality PvE experiences in an RPG (old Everquest, the Morrowinds series, etc)

WoW created a simple treadmill to support the Arena.

Well my guild was college kids and I was a high schooler so that's on you. It was like a friggin resume back then to try and get into premier guilds and I got in one in the 60 days and was in a server 2nd kill on nefarian in BWL and felt really cool about it. Means nothing now but I mean we wasted a lot of friggin hours watching videos and grinding to beat those shitty bosses. Shit was hard mannnnnnnnnn

Like I said, I went through all that a few years before in EQ, and the the encounters were infinitely more complex, if for no other reason having to coordinate 2-3-4times as many people.

The graphics are pretty solid, and complaining about lower standard proves a point about the modern gamer. A video game is about content,

The graphics were "solid", but childish. I still have some 90s era games that are a blast to play. Many old NES games are a blast. EQ's graphics weren't as "solid" as WoWs. I'm not complaining about the "outdatedness" of the graphics. Gaming is about content, and all WoW had really was the Arena, which was a total tossup in terms of enjoyment.
 
Isn't EQ grinding worse than WoW? And having to organize more than 40 people is ridiculous, so you're upset at WoW for not doing that? What exactly is your perspective here, it doesn't add up.
 
Isn't EQ grinding worse than WoW? And having to organize more than 40 people is ridiculous, so you're upset at WoW for not doing that? What exactly is your perspective here, it doesn't add up.

Depends on what you want I guess for grinding. If you just wanted to rack up xp, you don't have to run around much. WoW forced you to keep moving for collect missions and dungeon runs, an annoying extra step (and something EQ eventually added, unfortunately).

I don't see why needing to organize more than 40 is ridiculous. EQ's highwater mark was Planes of Power, and the official raids were capped at 72 iirc, and the encounters were designed for that many. Many less powerful guilds would band together and sometimes try to zerg low and mid tier targets with raids of over 100 people, which occasionally worked. However, you couldn't zerg the higher tiers. You can't macro-win encounters like that, whereas the guys I knew that kept playing wow got to the point where they said they could just macro the whole encounter.
raiding in EQ (back then) was epic and brutal. WoW wasn't even close.
 
How did gear work in EQ? Or 'buffs' enhancements, etc? Never played but always heard of it as the game that required no outside life because it took up all your time

40 was pretty hard back in the day, now it's 25man/10 man caps in raids because Blizzard realized it. Just having 40 people to show up from 7pm-1/2am was usually hard during weekdays because of school/some kids were cool etc. There were outdoor bosses like your describing your large raids in EQ but those went away after 60 unless i'm forgetting something. Everyone could technically help but couldn't be part of the loot. Raids had movements and whatnot, it wasn't just spamming 1-2-3 in that order the entire fight, it's more like that now though from what I Understand.
 
Good to see all the DoD love here. That was my favorite game for years.

I hit a curb last night and shredded a tire and scuffed up my rims. 150 bucks down the drain today.
 
I don't understand half of what's been said on the last page or two.

I'm enjoying a few beers in the Baltimore airport after delivering what I think was a successful paper at a panel. My only goal now is to be sober when I get to my car in the economy lot.
 
How did gear work in EQ? Or 'buffs' enhancements, etc? Never played but always heard of it as the game that required no outside life because it took up all your time

Gear and buffs in EQ weren't really any different than WoW from what I can remember. Of course I have no idea about now. There are/were more classes though and the classes had pretty specific roles. There were essentially no "battle clerics" and certainly no "tanking druids".

40 was pretty hard back in the day, now it's 25man/10 man caps in raids because Blizzard realized it. Just having 40 people to show up from 7pm-1/2am was usually hard during weekdays because of school/some kids were cool etc. There were outdoor bosses like your describing your large raids in EQ but those went away after 60 unless i'm forgetting something. Everyone could technically help but couldn't be part of the loot. Raids had movements and whatnot, it wasn't just spamming 1-2-3 in that order the entire fight, it's more like that now though from what I Understand.

Yeah uberness in EQ required an immense timesink and high level of organization/commitment. My guild raided 4~ nights a week, and although you weren't required to attend every raid, you had to maintain something like 50% attendance in the last month to be eligible for loot. During the peak of the period most people in that guild were at 70%+ attendance, so raiding for like 5 hours a night, 3 nights a week. That is on top of any solo xping etc. So you're talking about some 100 people playing maybe 15-20 hours a week at least, and that was just one guild.
 
I don't understand half of what's been said on the last page or two.

I'm enjoying a few beers in the Baltimore airport after delivering what I think was a successful paper at a panel. My only goal now is to be sober when I get to my car in the economy lot.

Wrong thread, dude.
 
I was bitching about having to drive when I get home. My moments of frustration are often bound up with moments of enjoyment, so the fascist thread divisions on this forum often don't suit my needs.
 
Gear and buffs in EQ weren't really any different than WoW from what I can remember. Of course I have no idea about now. There are/were more classes though and the classes had pretty specific roles. There were essentially no "battle clerics" and certainly no "tanking druids".

That's what I mean, WoW just used the predominant system in hand. You definitely missed the glory days of the game. There wasn't as much mixing. Every class had one role. I was a shaman so there was like 3 of us max in a raid because our healing sucked but our totems rocked, so the raid would strategize our talent specs for whatever we were buffing in that effect. The game later turned every class into at least 3 desireable ways to play, probably more for PVP, but the game was(is?) pretty specific on PVE talents/gear/class etc.

Druids for instance didn't tank a damn thing until post 70 and were considered really useless for PVE. Then they got the tree form and the bear form got the insane armor boost to rival warriors.



Yeah uberness in EQ required an immense timesink and high level of organization/commitment. My guild raided 4~ nights a week, and although you weren't required to attend every raid, you had to maintain something like 50% attendance in the last month to be eligible for loot. During the peak of the period most people in that guild were at 70%+ attendance, so raiding for like 5 hours a night, 3 nights a week. That is on top of any solo xping etc. So you're talking about some 100 people playing maybe 15-20 hours a week at least, and that was just one guild.

Oh I feel like WoW required that much more, but I don't understand why there wasn't a level cap? Once you got max level it was all about farming for potions, using your professions so you improve you gear and then trying to profit off it. It was an insane time sink, and that was only PvE. In the old days of PVP the rankings on the server literally had to do with how many kills you got in a PVP setting. So you literally had to get 10's of thousands for like a month straight in order to get that top spot. It became an industry on my server, guilds took turns getting players to that top spot and it was all really calculated.

In conclusion, you just simply missed the glory days. The PVP aspect was at its best @ 70 though.
 
Apparently I haven't had car insurance for some time, despite me giving my mother money for a policy I share with her. I share because I have no credit history, and having my own policy at 24 would be way more expensive.

So she just tells me a few days ago I've been driving with no insurance. I bring up my payments, she goes into the usual rant of how she puts a roof over my head.

Because of the lapse, I'm looking at about 200 a month for a bare bones PLPD policy for my piece of shit car, if I get my own through an uncle pulling some strings asap. On top of other bills, which pretty much drains the money I make working 60 hours a week. Don't have that cash for a few more days. Its my own fault for being 24 and not doing things on my own, and trusting a drug addict for way too long. But she's never fucked me over THIS badly.

Meanwhile, time to build some credit, even though credit cards terrify me. I just wish I had normal parents. Or that I wasn't a dumbass and had started establishing credit and doing my own thing years ago.

Tldr trust no one, and if you have kids, please instill responsibility and credit history for them early as possible.
 
I was under the impression all they bring is problems because my parents have ridiculous debt, but I am learning that a good score is pretty much mandatory. At least where I live. Wish it wasn't necessary because I pay for my own shit out of pocket responsibly. Car, school, everything. Zero debt. I save up and thought I could live life that way.
 
I never got a credit card when I turned 18 and now I can't. (Unsure how to fix this) So I buy beater cars and live in a house I lucked into getting on a land contract.