Dak
mentat
How did gear work in EQ? Or 'buffs' enhancements, etc? Never played but always heard of it as the game that required no outside life because it took up all your time
Gear and buffs in EQ weren't really any different than WoW from what I can remember. Of course I have no idea about now. There are/were more classes though and the classes had pretty specific roles. There were essentially no "battle clerics" and certainly no "tanking druids".
40 was pretty hard back in the day, now it's 25man/10 man caps in raids because Blizzard realized it. Just having 40 people to show up from 7pm-1/2am was usually hard during weekdays because of school/some kids were cool etc. There were outdoor bosses like your describing your large raids in EQ but those went away after 60 unless i'm forgetting something. Everyone could technically help but couldn't be part of the loot. Raids had movements and whatnot, it wasn't just spamming 1-2-3 in that order the entire fight, it's more like that now though from what I Understand.
Yeah uberness in EQ required an immense timesink and high level of organization/commitment. My guild raided 4~ nights a week, and although you weren't required to attend every raid, you had to maintain something like 50% attendance in the last month to be eligible for loot. During the peak of the period most people in that guild were at 70%+ attendance, so raiding for like 5 hours a night, 3 nights a week. That is on top of any solo xping etc. So you're talking about some 100 people playing maybe 15-20 hours a week at least, and that was just one guild.