kaomao
Member
aptrigga have midiout?
Input for sure, output... I don't know.
aptrigga have midiout?
Lol it took a shitload of time Shadow, but finally you made it thanks to the guys and your infinite patience I guess
apTrigga2 does not have MIDI output, unfortunately.
This is another reason why TRIGGER is a no-brainer for me. I was using DrumTracker before to convert the drum audio into MIDI, then trigger apTrigga with that. But when I get TRIGGER I can just throw it on the audio track, tweak it, record it's MIDI output and then route the MIDI to TRIGGER. Much easier and saves a LOT of time.
It seems possible, TRIGGER has MIDI I/O and you can tell it what input note to use.
even aptrigga2 can handle that, so I'm pretty sure trigger can too
I'm using S2.0 with kick&snare replaced with aptrigga2 and play with the kit in real time with no problems, that is, if I understood what you're talking about
I'm quite curious as to anyone could have a problem making drums with Kontakt. Its pretty foolproof. Load kit. Tweak levels and pans. Play.
Trigger is not intended to replace a virtual instrument.
Hi Adam, try the 1.1 demo, it works PERFECTLY on the track you had
Sorry man not the case here, still out of sync on some of the quiet hits in the fast rolls. It's close, and every hard hit is bang on, but perfect is a bit of a stretch. Care to upload the replaced track maybe and the settings you used...? Still going to buy your stupid plugin, don't worry
Sorry man not the case here, still out of sync on some of the quiet hits in the fast rolls.
Yeah, I feel your pain!! I wish it worked better...
TRIGGER (especially new demo) is sensitive to low frequencies noise, so don't forget to use HPF.What is it specifically that trigger is sensitive to?
Of course! It's just a physics thing. On Wave Display you can see a white horizontal line (it's Detail). So, if you don't have enough Input volume then some parts (I mean the beginning of transients) of soft and medium hits may be located just under Detail line. This may cause some delays in these hits triggering. Usually I have about 10-20 samples of delay on soft hits when I setting Detail too high. Conclusion that lower Detail values making more accurate triggering. But there is a few things, which prevent you from setting Detail to low values (down to 0.05-0.01) - it's bleeds, low freq noise and high freq noise. Bleeds you can eliminate using Leakage Suppression (as soon as you get how it works, you'll see that it's amazing thing for blast beats and other metal things). To eliminate low freq noise you can use HPF. As for high freq noise, it's uncommon thing, but if you have it, I recommend to use EQ to eliminate this.Does that mean that level changes in the source are bound to alter its phase response when aligning samples?
There is no any pitfalls. You just need to understand when enough (and optimal) Input volume (it's also important to make TRIGGER following original dynamic) and when is not enough. For instance, right now I just triggering Adam track and I see that there is very inconsistent drum playing. I hear there a several hard hits, which have same volume for human ear, but I see that their peaks have about 6 dB difference. So I starting to experiment with finding optimal Input volume to trigger hard hits with hard hit samples, medium hits with medium hit samples, etc.. After 2 minutes of experiments I found optimal to add to this track +11 dB. And now, after I set proper input volume, I starting to setup triggering.What are the pitfalls with sensitivity that we need to avoid?