Vilden
From the holy kingdom of Harmonia
Mtg has gone abit downhill for two reasons.
#1: The direction the art has gone is waaay too streamlined and clean, which most of the time makes it more soulless imo. Sure the sets are more even and the older art had way lower lows but also higher high. Older sets generally feels less flashy and more obscure and arcane.
#2: The power creep in specifically creatures. I'm tired of all creatures having 2-3 good abilities and also stats that are annoyingly good. Just look at for example Deathrite Shaman. 1 mana 1/2 with 3 good abilities. Yeah that seems reasonable. Leovold is another one on the same theme. IMO the most boring games are when both players just play splashy creature after splashy creature and hope to win the value war. I like grind but it should be with finesse, not just big bombs.
I think wizards has realized this and in the latest sets they've upped the spell power and lowered the creature power which is good.
With this said MtG is still awsome and they do alot of things right so I wont say newer sets suck or anything, just that I liked the direction, both in art and game design in older sets abit more.
As for Games Workshop and Warhammer: They have gone downhill waaay more imo. Mostly because of the cartoony over the top models nowdays which looks rediculous. Just compare the size of old (3rd-4th fantasy) edition greater daemons or Volkmar the Grim. The new ones are awful.
About the rules, I haven't played the newest editions so I can't really comment but as far as I've tester I don't think they've gone in the right direction either.
#1: The direction the art has gone is waaay too streamlined and clean, which most of the time makes it more soulless imo. Sure the sets are more even and the older art had way lower lows but also higher high. Older sets generally feels less flashy and more obscure and arcane.
#2: The power creep in specifically creatures. I'm tired of all creatures having 2-3 good abilities and also stats that are annoyingly good. Just look at for example Deathrite Shaman. 1 mana 1/2 with 3 good abilities. Yeah that seems reasonable. Leovold is another one on the same theme. IMO the most boring games are when both players just play splashy creature after splashy creature and hope to win the value war. I like grind but it should be with finesse, not just big bombs.
I think wizards has realized this and in the latest sets they've upped the spell power and lowered the creature power which is good.
With this said MtG is still awsome and they do alot of things right so I wont say newer sets suck or anything, just that I liked the direction, both in art and game design in older sets abit more.
As for Games Workshop and Warhammer: They have gone downhill waaay more imo. Mostly because of the cartoony over the top models nowdays which looks rediculous. Just compare the size of old (3rd-4th fantasy) edition greater daemons or Volkmar the Grim. The new ones are awful.
About the rules, I haven't played the newest editions so I can't really comment but as far as I've tester I don't think they've gone in the right direction either.